Alternate firing with your SMGs so that you never have to reload both at the same time and you'll be able to get out of the situation living. Grab their attention and backpedal as you shoot them down with your SMGs. ![]() In the halls ahead are a bunch more Flood, now armed with even deadlier weapons (Shotguns). At the end of the next hall is another piston-activate it, and drop down. More Flood jump at you from the bottom floor, so be prepared to feed 'em some bullets. ![]() You can sit back and try to mow them all down, though your best bet at survival is to just rush to the other end of the hall and activate the piston to drop down below. Jump up and through the door to enter a long hall. As it approaches the next building, more Sentinels will appear, along with some Flood! Kill the flood and grab their Battle Rifles and SMGs (dual-wielding SMGs is a good idea here), and wait for the large cargo door on the wall ahead of you to open up. The platform you're on will begin to move across the chasm. In the center of the room is a switch that deactivates the plug lock-hit it, and the Sentinel will crash to the floor, releasing the power core. You'll have to dodge the fire of the large Sentinel in the room while doing so, and once all four are lit up get near one to activate it. Move about the platform, shooting the Absorbers until they turn blue. There are four pillars in the room with Absorbers on them (glowing panels). You'll drop down into the room with the power core, and there's a huge Sentinel guarding the area. The Arbiter toy is in the third one along you can use a plasma weapon as a flashlight.įrom below, just march forward again through more Sentinels and activate a third piston. Once up, look to the left side of the room and you will see some big, dark pipes. You can stand on the crate things to make it easier. It's right on top of it.The Arbitor Toy: After the first electrified bridge, turn left and grenade jump to the lower part of the higher level (the part that runs perpendicular to the electric bridge). When you enter a room full of flood with a raised rock structure in the middle, grenade jump (or use objects) on top of the rocky arch. The Librarian Toy is on your right in the rocks. Keep on going a little further until you can go no more. Hug the right side of the map (with the main play area below to your left) until you pass a Jackal Sniper. When you exit the building for the first time and fight off enemies (one Brute arrives in a Ghost), jump onto the raised rocky ledge and grenade jump to the top of the map. Walk along the ring (to your right if you just exited the door) until you reach the end where the Cortana toy awaits. When you enter an outside area with Jackal Snipers and a Sword Elite, use rocks or grenade jumps to reach the outer ring. ![]() The Tartarus toy sits in the middle of it. Sputnik grenade jump on top of the metal wall. The Arbiter toy is in the third farthest away dark tube (use a plasma weapon as a flashlight).Īfter the long gondola ride at the end of the level, walk of the gondola and instantly turn to your right. Run along the ledge until you find the Prophet of Regret Toy.Īfter the first electrified bridge, turn left and grenade jump to the higher level. Grenade jump once again to the next level. The Master Chief Toy is sitting in the middle.Īt the very start of the level, grenade jump with Sputnik Skull active across the broken walkway to the other tower. Curve to the right until you end up at a point where you can go no further. Hold A and boost up the least steep part of the cliff wall. When you reach the bridge that needs to be activated in order to continue, grab a ghost and return to where you first saw the Jackal Snipers overlooking the lake. If you collect all 8 you will unlock the Toybox achievement. The toys can only be found in Remasted mode. There are 8 stuffed character toys hidden throughout Halo 2 Anniversary Edition.
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